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#1 2011-09-20 08:11:41

Gandalf77
Member
From: Poland
Registered: 2010-12-23
Posts: 38

Re: 0ad package conflict

I've the same problem... Actual package '0ad-data' is missing in 'games' repo... Maybe it's packager has some problems with it... We should wait I think...

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#2 2011-09-20 13:07:25

abveritas
Core-Team Admin
From: GA, USA
Registered: 2010-01-11
Posts: 6,051

Re: 0ad package conflict

Did either of you flag this package as broken?  For i686 0ad-data is uploaded, only missing for x86_64, maybe something went wrong during the upload of this large package......

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#3 2011-09-20 14:18:53

Gandalf77
Member
From: Poland
Registered: 2010-12-23
Posts: 38

Re: 0ad package conflict

I just flagged 0ad-alpha as broken...

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#4 2011-09-21 13:49:28

philm
Manjaro Linux Developer
From: Germany, Garching
Registered: 2009-04-16
Posts: 4,508
Website

Re: 0ad package conflict

For a quickfix we should keep the "broken" data and remove the license.txt from the client. Else we have to reupload all this huge file-set. I think data is any btw. A pacman -Syuf wouldn't do any harm since we know it is just the double file in this case ...

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#5 2011-09-21 14:37:32

jmc
[Chakra Developer]
From: Roma, Italy
Registered: 2010-09-26
Posts: 1,551
Website

Re: 0ad package conflict

Well I think I already fixed that in the Git repository, but I don't think a rebuild is necessary - I mean, it will only overwrite that single "license.txt" file, definitely not worth the huge upload/redownload of all the 0ad packages. IMHO, it should get into the package as soon as it will require a rebuild, anyone against that?

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#6 2011-09-21 17:19:23

philm
Manjaro Linux Developer
From: Germany, Garching
Registered: 2009-04-16
Posts: 4,508
Website

Re: 0ad package conflict

As long as the users know what the issue is, it is fine with me. Lets wait for a new version. As long as it is fixed in git ...

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#7 2011-09-21 18:02:57

contra
Member
From: eastern germany
Registered: 2011-03-14
Posts: 44

Re: 0ad package conflict

Hey

with this latest update I get:
"./pyrogenesis: error while loading shared libraries: libnvimage.so: cannot open shared object file: No such file or directory"
when starting 0ad.

x64 System, stable, up-to-date

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#8 2011-09-21 20:47:20

jmc
[Chakra Developer]
From: Roma, Italy
Registered: 2010-09-26
Posts: 1,551
Website

Re: 0ad package conflict

Hmm so that sounds like a missing dependency... in that case, a rebuild would be needed...

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#9 2011-09-21 21:38:39

jmc
[Chakra Developer]
From: Roma, Italy
Registered: 2010-09-26
Posts: 1,551
Website

Re: 0ad package conflict

Rebuilt here, fixed that one, but crashes at game start (because of OpenAL, it seems, I just don't know about the cause).

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#10 2011-09-21 22:56:19

jmc
[Chakra Developer]
From: Roma, Italy
Registered: 2010-09-26
Posts: 1,551
Website

Re: 0ad package conflict

Turns out I probably was wrong, I had some old OpenAL settings from a previous installation, I changed those and it worked. I'm trying to repackage it so I can upload the fix.

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#11 2011-09-22 09:45:01

contra
Member
From: eastern germany
Registered: 2011-03-14
Posts: 44

Re: 0ad package conflict

Thanks, now it works well.

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